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INCREASE REALISM MEGAPACK

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The Most Realistic Way to Play Football Manager 2026 – With Monthly Updates

Increase Realism Megapack explained

More realistic, authentic, and more detailed gameworld

Increase Realism Megapack for Football Manager introduces comprehensive changes that make the game more realistic and authentic in numerous areas. A major focus is on balancing long-term saves, particularly in terms of player abilities and finances, to ensure a realistic long-term development of players and clubs.

The mod is updated monthly and expands across various topics – from player attributes and ticket prices to financial re-balancing, new wonderkids, more complete club data, and much more. Additionally, transfer and financial systems are adjusted more precisely to reflect real-world football conditions.

Early access to updates is available exclusively via Patreon.

Increase Realism Megapack scaled

FM26 SEPTEMBER Update

ALTERNATIVE YOUTH RATING + GAME IMPORTANCE & OTHERS

This file changes the “youth ratings”, the “game importance” and the “development status” of many countries. The main purpose of the changes is to make both the quantity and the potential maximum quality in long-term saves more realistic. However, this file is not solely responsible for the quality of players, the file „youth & training facilities“ is also very important.

BRIEFLY SUMMARISED

  • The global distribution of talent has been slightly increased
  • The development potential was calculated individually for each nation based on more than 15 different criteria. For example, the HDI (Human Development Index), national and international audience average, population size, financial resources and much more!

This file increases the probability of injury by approx. 20% and further increases the number of injuries caused by sprints. The injury probability in the base game is traditionally always about 20% lower than in reality.
The advantages of this file:
• Better squad rotation (as there are more injuries)
• Young players reach their potential less often (important for the overall balance)
• Intensive counter-press tactics are less effective (as significantly more muscle injuries will occur due to sprinting ;) )

German version:
The German version can be found in an extra folder “German Version”. If you play the game in German, delete the English version and replace it with this one.

This file changes the financial behaviour in all nations in the 3 main areas “salaries”, “market values” and “sponsorship income”. The February update includes changes which especially lowers the too high wage-demands for top players in top leagues. 

Salaries:
Salaries are based much more on real existing data. A player from Cameroon no longer earns €500k per year, but perhaps €30k.

Market values:
Market values have been adjusted globally so that the actual transfer fees paid (!not the market values shown!) in nation XY are more realistically represented. The market values in some larger nations have been lowered (e.g. England). The reason for this is that otherwise, talented players in particular won’t get transferred often, as the club demands are far too high. In the July update there was a change that the AI values talent more realistically, so signing wonderkids for cheap is much harder now.
Sponsors:
The sponsor values have been adjusted worldwide to better balance the finances of the clubs. In addition, I have calculated individual maximum values for each nation. This should improve realism, especially in smaller nations, and thus make “Build a Nation” saves more realistic.

This file adds 24 agreements between nations. You can find this information in the nation tab overview.

WINTER UPDATE:

  • 3’500+ players adjusted

  • U17 World Cup players adjusted

  • 34 of the biggest leagues worldwide are done

I have increased the difficulty for signing wonderkids for cheap/for low reputation clubs. Wonderkids will be more expensive/demand higher salary and/or are unwilling to even join you depending which league you’re playing. The same counts for high CA players. It’s now more difficult to just buy high CA players for you mid-table club and win everything in 3 years 😀 Skeptical? If you have the in game editor, load a save with my files vs. without my files, go to the same club and see which wonderkids you can sign in vanilla vs my modded version;)

Women’s Football received it’s own “Increase Realism”-Megapack (over 38k changes in total):

– 92 nations were balanced in terms of player development, club finances, transfer preferences, transfer fees, market values, salaries
– Current/Potential ability adjustments and new wonderkids
– Fixed issues with ageing national teams and a massive drop of player quality in longterm-saves
-injury behaviour adjustments
– several other bug fixes

I have researched all nations on transfermarkt.com that have a preference for players with a certain nationality and adjusted them accordingly. Over 200 nations have been edited!Not only the nationalities have been adjusted, but also the age preferences. There are certain nations that clearly stand out as “development leagues” based on various data. (Very high proportion of players under the age of 24). For example Denmark, Austria, Belgium, Switzerland, Croatia or even obscure nations such as Kyrgyzstan.

“Club finances fix 25/26 season” adjusts the account balance to the 25/26 season (win/loss transfers). The sums were not always taken over 1:1 but were left in a comprehensible ratio.

This file completes various missing data of over 1500 clubs of the 1st and 2nd division in over 150 nations:

  • Nicknames of clubs

  • missing city coordinates

  • 89 new stadiums

  • missing club rivalries

  • missing club foundation dates

  • club colours

Adjustments to improve club reputation behaviour and other factors such as sponsorship behaviour.

Adjustments were mainly made to better balance several aspects of the game.

This file fixes wrongly ticket prices due to missing values, currency converter mistakes or general balancing reasons

This file improves the balance of the current ability of newgens when they are created. In some cases/nations it was generally too high and in others too weak. The adjustments to the training facilities then ensure that the subsequent development speed is realistic.

Winning awards actually matters now and is rebalanced worldwide

New derbies added and fixed existing ones

Geographical data:
The whole world is now covered with real data. From the population of a small village in Ghana to the correct altitude of small villages in the mountain peaks of Peru:

  • 5500+ edited cities

  • 1800+ local regions edited

  • Missing coordinates of over 1800+ cities

  • Missing elevation data of over 4200 cities

  • All cities now have a „attraction“ value added

These changes may have an impact on:

  • The distribution of newgen birthplaces

  • Travelling costs

  • Sponsorship deals

  • Contract negotiations

  • Fitness/Injury frequency of players

Languages:
• 100+ new languages created
• The difficulty level of all languages has been increased by 30% to prevent players from learning the language too quickly
• 181 Nations have been edited
• 1800+ local regions
• Many individual cities edited

With those changes, the linguistic diversity of all nations is represented in much greater detail. In addition to the official languages of a nation, the unofficial languages are now also taken into account. These are intended to represent those people who speak a second or even third language without having the nationality of that nation.

German version:
The German version is located in an extra folder “German Version”. If you play the game in German, delete the English version

Over 90 teams from 50 nations have a special preference. This can either be players from a certain nation or age preference.

I’ve re-invented how Football Managers parameter uses player agents and replaced them with player agencies. The 200 biggest player agencies have been created, representing around 4,000 of the best players worldwide.
Each agency comes with its own personality traits, which directly influence contract negotiations – some are aggressive, some efficient, and some just want the money 😀

For example:

  • Gestifute (Jorge Mendes)

  • ROGON

  • Stellar Group

  • Lian Sports

  • Wasserman

  • Unique Sports Group

I have integrated climate change into the game. In concrete terms, this means that there is a small probability (approx. 5%) that temperatures in all regions of the world will be higher than those entered by default. In London, for example, temperatures of up to 42 degrees can be reached in rare cases. Previously, the maximum was 32 degrees. This can have an impact on the fitness of the players. It is therefore definitely worth taking a closer look at the weather forecast for the next match.

Missing, outdated or incomplete taxation fixes for 20 nations

Around 1,800 players have had their salaries adjusted.

This was necessary because many salaries were either missing entirely, which caused them to be calculated unrealistically, or were simply incorrect.

Players from leagues in 38 nations were adjusted.

The main focus was on players with a CA of 130 or higher. There are now almost no players left in this range without a salary entry.

This leads to:

✅ More realistic transfers
✅ More realistic wage negotiations
✅ Better balanced club finances
✅ Improved balance especially in the 2nd and 3rd divisions of Spain, France and Italy

Managers tend to be more aggressive and offensive in general to achieve a bigger challenge against the human manager, CA/PA adjustments of hundreds of managers aswell and preferred tactic adjustments

Some players where a transfer to a specific league or club is very unlikely (mainly due to their market value/reputation/current salary) won’t happen anymore. Neither the human manager or AI clubs will do these transfers. I’ll give you some examples:

Worldclass players at a worldclass club which are on a heavy contract won’t move to Bayern Munich. The same goes to worldclass talented players which are already on a contract at another worldclass club.

For example (there are many more) :
Jude Bellingham
Pedri
Declan Rice
Ousmane Dembélé
Bukayo Saka
Cole Palmer
Desiré Doué
Pau Cubarsi
Kenan Yildiz

These players won’t move to clubs in the Bundesliga due to historically, worldclass players won’t move to the Bundesliga when they are already at their peak (in terms of transfer value or current salary). Players like Harry Kane (was a Tottenham) or Michael Olise (Crystal Palace) were either not at worldclass level yet when they moved to Bayern or weren’t at a club which wer «on par» with Bayern Munich in terms of international standing (Tottenham). These types of players are still possible and will happen on a regular basis. You can check the custom save-game (Patreon) I’ve uploaded and check Bayern Munich’s transfer history. (Bought Carlos Baleba or Samu Agehowa).

Furthermore I’ve added many career plans of wonderkids which were either confirmed in social media «my dream is to play for club XY or in league XY» or do make sense from a simulation perspective.

In total, over 240 players were edited.

Database clean-up has increased weekly simulation speed by approximately 5%, without removing important realism-related data.

  • Keeping the entire squad happy is now more challenging again.

  • Player development speeds now vary more noticeably, creating less predictable and more realistic career paths.

Referees have been rebalanced so that the number of yellow and red cards across leagues worldwide is closer to real-life values.

Update Calendar

FM26 OCTOBER update public version (final FM26 update)

🗓️ 09. October 2026...

FM26 OCTOBER Early-Access Version FINAL UPDATE

🗓️ 25. September 2026...

FM26 OCTOBER Beta-Version FINAL UPDATE

🗓️ 18. September 2026...

FM26 OCTOBER Alpha-Version FINAL UPDATE

🗓️ 11. September 2026...

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Videos

🎙️ Neuer Podcast mit daveincid!
Gemeinsam blicken wir auf die Gegenwart und Zukunft des Football Manager Moddings – inklusive spannender Einblicke hinter die Kulissen der Match-Engine-Mods. Jetzt reinhören!

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Get exclusive updates, early access, and more

Hot Prospect scaled

1,50 $ / Month

Hot Prospect
You are lurking arround in the dressing room and waiting patiently to have access to my personal list of mods I use for my save-games and you can vote for future features!

📜 Access to my personal recommended “List of mods”

🗳️ Vote for future features!

🛠️ General support

Backup Player scaled

2,50 $ / Month

Backup Player
Your reputation inside the squad grows slowly.

➝ You get early access to the upcoming update 1-2 weeks before it goes public

🎟️ Early Access

📜 Access to my recommended List of mods

🗳️ Vote for future features!

🛠️ General support

Rotation Player scaled

5,50 $ / Month

Rotation Player
You made it into the first team! You can enjoy a professional staff arround you with top coaches, sports-scientists and data-analysts to help you to improve your game

➝ You get BETA access to the upcoming update, access to custom game setups, saves and tests

🎟️ Early Access

📜 Access to my recommended List of mods

🗳️ Vote for future features!

🛠️ General support

💾 Custom Save-Games, Setups and Scenarios

🧪 BETA-Test-Saves

🔑 BETA-Access

📖 Guide: How to increase realism in FM26 – extended version

First Teamplayer scaled

11 $ / Month

First Team Player
You are already part of the furniture! Your influence inside your team is growing and you are part of the decision-makers to move this team forward!

🎟️ Early Access

📜 Access to my recommended List of mods

🗳️ Vote for future features!

🛠️ General support

💾 Custom Save-Games, Setups and Scenarios

🧪 BETA-Test-Saves

🔑 BETA-Access

🚀 ALPHA-Test-Saves

🔓 ALPHA-Access

📖 Guide: How to increase realism in FM26 – extended version (WIP)

Key Player scaled

22 $ / Month

Key Player
You have put so much effort into your team and they are listening to you very close! You are well respected and there are already fan-songs with your name in it!

➝ Your Social Media Profile-Link will be added in my monthly public post on X.

🎟️ Early Access

📜 Access to my recommended List of mods

🗳️ Vote for future features!

🛠️ General support

💾 Custom Save-Games, Setups and Scenarios

🧪 BETA-Test-Saves

🔑 BETA-Access

🚀 ALPHA-Test-Saves

🔓 ALPHA-Access

📖 Guide: How to increase realism in FM26 – extended version (WIP)

❤️ **Thank you for your support!** *(Social Media-Link)*

Club Legend scaled

54,50 $ / Month

Club Legend
You put everything you’ve got into the team! The new stadium will be named after you including your own statue at the entrance! You will be always remembered as a Club Legend!

Thank you for everything you have done! You will receive a personal gift per Mail (Adress needed)

🎟️ Early Access

📜 Access to my recommended List of mods

🗳️ Vote for future features!

🛠️ General support

💾 Custom Save-Games, Setups and Scenarios

🧪 BETA-Test-Saves

🔑 BETA-Access

🚀 ALPHA-Test-Saves

🔓 ALPHA-Access

📖 Guide: How to increase realism in FM26 – extended version (WIP)

❤️ **Thank you for your support!** *(Social Media-Link)*

🎁 Personal gift

Blog

FM24 “Build a Nation” outside of Europe that I recommend with my “Increase Realism”-Megapack

Are you looking for a long-term savegame that I especially recommend in combination with my Megapack? Here are 10 clubs outside of Europe that will provide you with exciting challenges! Below...

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FAQ

PC:
Place all files (not the folder) in “Documents/Sports Interactive/Football Manager 2026/editor data”.

Mac:
You need to copy the downloaded files to this location:
/Users/yourname/Library/Application Support/Sports Interactive/Football Manager 2026/editor data

You may find it difficult to find this exact location, to make it easier, use the following instructions:

1.) Open Finder

2.) Click “Go” from the menubar and select “Go to Folder” (alternatively press Shift+CMD+G)

3.) Copy in the following: ~/Library/Application Support/Sports Interactive/

4.) Open the “Football Manager 2026” folder

5.) Open the “editor data” folder (or created it if it doesn’t exist)

6.) Move the downloaded files into the ”editor data” folder

Simple, if you selected the files when you create a new save game, and the files are ticked then its working

No, a new save game is needed with each update.

I highly recommend to install all files. Many files are dependent on each other. A partial installation often leads to major issues.

The Megapack is in most cases compatible with transfer updates and all possible graphical adjustments. All mods which cover the same topic aren’t compatible.

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